Struct State
struct State<T: TransformT> {
reversed_steps: Vec<T::StepType>,
}Fields§
§reversed_steps: Vec<T::StepType>Implementations§
§impl<T: TransformT> State<T>
impl<T: TransformT> State<T>
fn new() -> Self
fn build_transform(&self) -> T
fn push_transform( &mut self, legend: &mut Legend, config: TransformConfig<'_>, ) -> Result<()>
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for State<T>
impl<T> RefUnwindSafe for State<T>
impl<T> Send for State<T>
impl<T> Sync for State<T>
impl<T> Unpin for State<T>
impl<T> UnwindSafe for State<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more