ServiceManager

Struct ServiceManager 

pub(crate) struct ServiceManager<P: ProcessSpawner> {
    pub(crate) status: StatusHandle,
    pub(crate) cmd_rx: Receiver<Command>,
    pub(crate) spawner: P,
    pub(crate) poll_interval: Interval,
    pub(crate) system_active: bool,
    pub(crate) system_dependencies: SystemDependency,
    pub(crate) services: Vec<ServiceWithState>,
    pub(crate) services_pending_removal: Vec<ServiceWithState>,
}

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§status: StatusHandle§cmd_rx: Receiver<Command>§spawner: P§poll_interval: Interval§system_active: bool§system_dependencies: SystemDependency§services: Vec<ServiceWithState>

Invariant: this list is always sorted in ascending order.

§services_pending_removal: Vec<ServiceWithState>

Contains services that were previously active and should be stopped and removed.

Implementations§

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impl<P: ProcessSpawner> ServiceManager<P>

pub(crate) async fn spawn( event_tx: EventSender, spawner: P, service_dirs: Vec<PathBuf>, ) -> Result<ServiceManagerHandle>

pub(crate) async fn new( status: StatusHandle, cmd_rx: Receiver<Command>, spawner: P, service_dirs: Vec<PathBuf>, ) -> Self

pub(crate) async fn run(self)

pub(crate) async fn poll(&mut self)

Applies the desired state to all services once.

See the crate-level documentation for more information.

pub(crate) async fn remove_pending(&mut self)

pub(crate) fn replace_services(&mut self, definitions: Vec<ServiceDefinition>)

Replaces the list of active services.

The new services must be sorted by id in ascending order and should not contain duplicate service IDs.

Auto Trait Implementations§

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impl<P> Freeze for ServiceManager<P>
where P: Freeze,

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impl<P> !RefUnwindSafe for ServiceManager<P>

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impl<P> Send for ServiceManager<P>

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impl<P> Sync for ServiceManager<P>

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impl<P> Unpin for ServiceManager<P>
where P: Unpin,

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impl<P> !UnwindSafe for ServiceManager<P>

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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